Yes. This is the point that I have been going over in my own mind. One the one hand, Blender has this sophisticated animation system. On the other hand, we start with a DAZ Studio rigged figure which I, for one, find much easier to pose in DAZ Studio than in Blender .
Now, we've got to check the "Import-Export: Blender Source Tools." Now, we've got to import our Mesh; To do so, "File > Import > Source Engine", then go to our folder, "Ragdoll_Decompiled", and go down until you find, "Male01_Decompiled." We have to open, "male_01_reference.smd." We now have our Mesh in Blender.
Shows how to build a rag doll. default [1] Close Controls
Armory provides a full Blender integration add-on, turning it into a complete game development tool. The result is a unified workflow from start to finish. ... Dismount, Trials, Mario Kart, BeamNG, and even Super Meat Boy. Features: * Physics driven mayhem and 100% full-time ragdoll characters * Realtime dismemberment, blood that spatters on ...